Wound Makeup Artist Geometry Shells is a new version for Genesis 2 of the popular LIE Wound Makeup Artist that takes advantage of the new Geometry Shell technology in DAZ Studio 4.6. This has many advantages over the Layered Image Editor (LIE) dependent effects of the previous version.
Geometry Shells are second skins so it makes this product UV independent. Specially useful on DAZ Genesis 2 figures that are characterized by a variety of different UVs. This means this product is compatible with every Genesis 2 character as well as any future DAZ Genesis 2 based released character or morph from DAZ or any vendor. (Excluding geografts)
The wound effects positions are controlled directly in the second skin (geometry shells) by surface parameters. This means you don't need to enter multiple times into the layered image editor to move the placement of a wound in a cumbersome 2D texture map, now you can interactively slide its position directly in the character skin by using the HORIZONTAL OFFSET and VERTICAL OFFSET sliders of the shell in the Surface Tab. This makes the correct positioning of wounds much faster and exact.
Geometry Shell Wounds are stacked as children of your figure in the Scene Tab so you can toggle on and off visibility of effects and single wounds directly on the scene tab. It also means you don't risk flattening of complex wound compositions as it happened in the Layered Image Editor.
Give your character a scar in the face for a tough look, put a bullet wound in his arm, an open wound in his leg where an enemy arrow has hit, a slash in his chest where a sword has graced or burned skin where dragon fire hit. You control your wounded scene by having the ability to place your wounds in the exact spot where you need it. Bruised lips, whip marks, bloodied teeth, black eyes, scars, scratches,abrasions, several skin bruises, blood options and even full body wound cuts in several stages. Creativity without limits through a ready made library of wound geometry shells that you can re-position on the fly sliding them across your character skin using parameter sliders!