Description:
Quickly and easily create hair morphs to use your hair with different hats and caps, even sunglasses and hairbands!
Hat Check works by using a sphere, cylinder or cube to define an Effect Volume which you position over the hair. Any hair vertices inside (or outside depending on the options) the Effect Volume will then be pulled close to the head of the figure. Any hair vertex outside the Effect Volume, but within the feathering distance, will be pulled partially towards the head of the figure.
Support Link:
https://www.daz3d.com/hat-check-for-genesis-9
Download links: