
Description:
This new product builds upon and integrates elements from my previous system, the Materials Conversion and Layer System for Daz3D Imports, with additional enhancements tailored for real-time application in games. It includes a blueprint setup that allows for dynamic material parameter adjustments at runtime, which facilitates on-the-fly character customization.
This setup centralizes common parameters like roughness and tint color in the details panel, applying changes across all UV spots/body regions simultaneously for streamlined editing. In addition, some basic makeup (eyeshadow, eyeliner, lipstick) have been added to the base material for runtime usability. This has also been done for the tattoo system.
Supported Unreal engine versions: 5.3 – 5.4
Support Link:
https://www.fab.com/listings/da594590-768f-41af-83f4-20d8141ab708
Download links:





